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So please don't encourage people to hide information away because you personally want to clean up your screen. This tells others here the television standard(s) that they're likely to be using, the timezone that they're in, and other helpful information. I believe that it's also a good idea to include the user's location in their profile. When I post this request I usually go even further. ![]() The recommended way to do this is to click on the Edit profile link > Forum and Social tab > Forum Signature. To ensure that the user is not always being asked for this information, it should be added to the profile. ![]() One of the ongoing requests here is for a user seeking help to please post their details. That will soon change, and once I have my new stable system commissioned my details will be placed here. That said, I tend not to because up until very recently my Lightworks systems have been, to say the least, quite volatile. We actually ask that people do put their information in their profile for just that reason. The problem with not posting technical details on screen along with your post is simple: most people don't bother to hunt out hidden information. Pixel shaders just write the defined pixel to the screen or to an output file.Įxpecting stellar performance out of a relatively low end laptop that costs less than the typical GPU used in professional studio workstations is asking a lot. They have to mathematically defined before pixel shaders even enter the picture. In raw processing, color grading, creative fx work and decoding of long GOP compressed video streams, those pixels don't exist. #Davinci resolve lite demo driverThe rest are used as RISC processors.Ī game only has to play predefined RGB pixels using highly optimized driver routines for that function only. In some apps designed to run multiple GPU's only one of them is actually mapping graphic outputs to the display stream. They are used to run complex physics based mathematical algorithms before input to the pixel shaders is even determined. This is true of many high end graphics and engineering apps. You don't understand that most of the work the GPU is doing in these apps has nothing to do with pixel shader functions. GPU processing is lightyears ahead there. #Davinci resolve lite demo softwareAnd noise reduction is not local, because it requires doing statistics on the entire image, so I could understand if that took some time.)Įdit: re: "not a video game": (some) video games are the most technically sophisticated pieces of software out there. Image "recovery", whatever that implies, is something else, of course. (and for the record: a Bayer filter is highly local, and likely also a pixel shader. #Davinci resolve lite demo how toEven *if* I had a 12 core, dual GPU industrial vacuum machine standing around, I'd get a ridiculous speedup if they knew how to write performant code. ![]() I'm not complaining about the features per se, just that they're not doing a good job writing efficient code. Imagine opening GIMP or Photoshop, and every layer you have has every possible layer effect pre-applied to it, just in case you want to use it. If you apply unnecessary filters, even if you don't use them, it's inefficient. I just don't see why it should struggle playing back a video file. ![]()
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